7th Sea Campaign

Chat logs and other postings related to the 7th Sea Roleplaying Campaign.

Monday, October 02, 2006

Knights of the Rose and Cross: Feats

I am delaying the Class of the Week this week in order to present to you several new feats that have been added into the Fantasy Grounds client. What makes these Feats unique is that they are all spell-like abilities that are unique to full members of the Knights of the Rose and Cross.

EXTENDED ENDURANCE [GENERAL]

You can endure hard physical exertion as easily as the brawniest laborer.
Prerequisites: Membership (Rose and Cross), Con 13+
Benefit:Whenever the character makes a check for performing a physical action that extends over a period of time (running, swimming, holding one's breath, and so on), he receives a +4 competence bonus to the check. Additionally the character only requires a number of hours worth of sleep every night equal to eight minus his Constitution modifier (8 - Con Modifier) to be fully rested.

FEIGN DEATH [GENERAL]

You may appear to be dead, even when you are not
Prerequisites: Membership (Rose and Cross), Bluff 4 ranks, Concentration 4 ranks
Benefit:When you are lying prone you may make a Bluff check to slow all your vital signs to the point of arrest. This is considered a move-equivalent action. Anyone examining your body to check for life requires a Spot or Search check (DC equal to your Bluff check).

HEALING MEDITATION [GENERAL]

By entering a trance you may heal yourself of minor injuries
Prerequisites: Membership (Rose and Cross), Concentration 4 ranks
Benefit: By taking a full round action and making a Concentration check (DC 20) you may heal yourself of 1 hit point. You may use this ability any number of times per day. If you roll a natural 1 or 2 on the check you may not use this ability again until the next day.

HEIGTEN SENSES [GENERAL]

Your senses are heightened to an extraordinary degree, and work very well in conjunction with each other.
Prerequisites: Membership (Rose and Cross)
Benefit:You add half of your ranks in the Listen skill to your Spot checks, and half of your ranks in the Spot skill to your Listen checks as synergy bonuses.

HOLD BREATH [GENERAL]

You are adept at holding your breath for extended periods of time
Prerequisites: Membership (Rose and Cross), Str 13+
Benefit:You can hold your breath for additional number of rounds equal to your Strength modifier before suffering the effects of drowning.


IGNORE HEAT AND COLD [GENERAL]

You can more easily resist the extremes in temperature.
Prerequisites: Membership (Rose and Cross)
Benefit:When you fail a check or save for being in extreme cold or extreme heat (relating to natural weather conditions, not special attacks or spells) you may reroll the die and you keep the better result (if the DM decides that there are are levels of failure.) You may use this effect once every 10 minutes. Additionally you receive a +1 competence bonus to your Fortitude saves.


IGNORE PAIN [GENERAL]

You have a higher tolerance for pain than most people
Prerequisites: Membership (Rose and Cross)
Benefit:When you are reduced to 0 hit points or lower, you may continue to act until you fall dead. You will still need to be stabilized or continue to lose 1 hit point per turn, but you will be able to act as normal.

RAGING ATTACK [GENERAL]

You can harness the energy within yourself into devastating attacks
Prerequisites: Membership (Rose and Cross)
Benefit: Before you take a full attack action you may declare that you are using this feat. You lose all of your dodge bonuses and your Dexterity modifier to your Armor Class until next round (which draws an attack of opportunity if applicable). You may then make your full attack. Any attacks that strike their target do an additional amount of damage equal to your Dexterity modifier plus any other dodge bonuses that you forfeited.

RESIST SLEEP [GENERAL]

You are adept at staying awake for extended periods of time.
Prerequisites: Membership (Rose and Cross)
Benefit: You may automatically stay awake for an additional number of days equal to your Constitution modifier +1 without having to make any checks or saves. You may not use this ability again until you have slept for an amount of time equal to half of the time you stayed awake. Additionally you gain a +2 save versus magic effects that will cause you to fall asleep.

TOTAL FOCUS [GENERAL]

You are adept at making focused strikes against your opponents.
Prerequisites: Membership (Rose and Cross), Power Attack
Benefit: When you use your Power Attack feat, you may add your Intelligence modifier to the damage inflicted with the blow. You may use this ability a number of times per day equal to your Intelligence modifier.

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